For this Daily Debate, I will be going over the Tier 2 Perks (aka Red Perks).
Name: Stopping Power
Ability: Bullet damage increased by 1.4x
To Unlock Pro: Get 250 kills with this perk.
Pro Ability: 1.4x Damage vs. vehicles.
Summary: Stopping Power is yet another perk brought back from Call of Duty 4. It is probably the single most used perk in the game. Back in the CoD4 days, if you didn’t use Stopping Power or Juggernaut, you really were at a disadvantage. Many people who played CoD4 still have that mentality where if you don’t use Stopping Power, you’re dead. That’s not true at all anymore. It is quite easy to use guns without Stopping Power and still be extremely effective.The thing about Stopping Power is that instead of needing 2 bursts from the Famas, you can drop people in 1 burst, or instead of needing half your clip to kill someone with the PP2000, you only need a quarter of your clip. If you’re an amazingly accurate person, you can do just fine without Stopping Power. Stopping Power helps those people get kills with one less bullet than usual when they’re spraying all over the place. The one downside to Stopping Power is it’s Pro Upgrade: 1.4x damage to vehicles. With the implementation of Stinger Missiles and Javelins, very few people actually shoot at air support with there weapons, where as in CoD4, that was truly the best way to take down choppers. If Stopping Power had a better Pro Upgrade, it would probably be the best perk in the game, but now it will remain some where in the top 5.
Ability: 110% Movement speed.
To Unlock Pro: Sprint 30 miles with this perk.
Pro Ability: Quick ADS after sprinting.
Summary: Light Weight is a new perk in the Call of Duty series. It allows you to run faster. Plain and simple. The thing about that though, is that if you’re not running, you’re not getting any benefit from it. You lose out on the extra bullet damage from Stopping Power, the ability to be hidden with Cold-Blooded, etc. On the other hand, Light Weight will allow you to get to Point A faster than the enemy, which may give you a tactical position over the enemy. So it does have it’s benefits. The one thing I notice about Light Weight is that less than 1% of MW2 players use it without Marathon, or in other words, over 99% use it only with Marathon. Now, that does make sense to some degree: why use Light Weight, which makes you run faster, if you’re not going to have Marathon as well, which lets you run forever? That is the reason it isn’t ranked higher in my ratings. It is essentially limited to when it can be used. Now, for the Pro Upgrade: the ability to Aim Down the Sights (ADS) faster after sprinting. This is an extremely useful upgrade. Just imagine all the times you got caught in the middle of a mid-day jog and died because you couldn’t aim quick enough. You could probably turn around anywhere from 25%-50% of those had you had Light Weight Pro.
Ability: Kill streaks require 1 less kill.
To Unlock Pro: Get 40 kill streaks with this perk.
Pro Ability: Death streaks require 1 less kill.
Summary: Hardline is another new perk in the Call of Duty saga, and when I first saw it, I thought it was a great idea. Being able to achieve your kill streaks 1 kill before you normally would is great. How many times have you been sitting at 6 kills, waiting to get your harrier, and then you get noob tubed? or killed at all? It’s a terrible feeling knowing you were 1 kill away from a kill streak, especially once you start getting into the higher kill streaks, like Pavelows and Chopper Gunners. This is even better if you aren’t dependent upon Stopping Power to get all your kills. Also, if you like using UAV’s and low value kill streaks, it is that much easier to achieve them. The Pro Upgrade allows you to get your Death Streaks in 1 less kill. While this isn’t an overly amazing upgrade, it can help you if you’re struggling a little bit.
Ability: Undetectable by UAV, Air Support, Sentries and Thermal Scopes.
To Unlock Pro: Destroy 40 enemy kill streaks while using this perk.
Pro Ability: No red cross hair or name when targeted.
Summary: Once again, Infinity Ward brought back a classic Call of Duty perk. Unlock some perks they’ve brought back, Cold-Blooded has been fixed to fit into the new MW2 system much better than the others. Such things as not being detected by Thermal scopes, not being seen by Air Support, and not being shot at by sentry guns. I don’t remember correctly, but I do believe in CoD 4 that UAV Jammer only protected you from enemy UAV’s, not from enemy Choppers (correct me if I’m wrong). Also, I believe Cold-Blooded is the second most used Tier 2 perk behind Stopping Power. What makes Cold-Blooded better than Stopping Power is Cold-Blooded’s Pro Upgrade: whenever an enemy targets you, they don’t get the normal red cross hairs, and your name doesn’t appear. When I first found this out, I was kind of skeptical about how useful it would be. I mean, if someone sees you move, it won’t matter if they see your name or not. But after using it for a while, I found it’s not to save you when you’re moving, but to save you when you’re remaining still. This has become one of my favorite perks, and definitely one of the best in the game.
Name: Danger Close
Ability: Explosive damage increased by 1.4x
To Unlock Pro: Get 100 kills with explosives while using this perk.
Pro Ability: Air support does 1.4x damage.
Summary: This is the Stopping Power of explosives. This was a perk previously seen in CoD4 and World at War. It has never been a very popular or overly used perk because you really don’t need extra explosive damage. On the other hand, there are way more weapons to use that would benefit from Danger Close in MW2. All the Launchers benefit, and then there’s the usual n00b tubes, claymores, grenades and C4. So while it may not be the most popular perk, it certainly has a market. Say you wanted to run around and RPG the entire game. You’d probably want to have on Danger Close rather than anything else. Now, as for the Pro Upgrade, it’s definitely a major bonus: air support does 1.4x damage. That is one amazing perk. This can make your harries go from 3-4 kills to 5-6, or your chopper gunner from 3-4 hits for a kill to 2-3 hits for a kill. This is an all around deadly perk to have when using certain kill streaks.
Final Rankings and Thoughts
1) Cold-Blooded – One of the most useful perks in the game. Allows you to be a more versatile player, and protects you from over-abundant kill streaks.
2) Stopping Power – Classic Call of Duty perk. Extra damage is always a bonus, but the Pro Upgrade is rather disappointing.
3) Light Weight – Usually only used for knifing classes, and rarely ever used without Marathon, which makes it hard to take it in a serious manner.
4) Hardline – Maybe not the best perk ever, but it was definitely needed in this game, and can be useful in many game modes.
5) Danger Close – Not really a game changing perk. Definitely good for it’s pro upgrade, but otherwise not overly useful.