July 27, 2010
Here comes another major update. Well not necessarily major, but not minor either. It’s a mini-major update. Any who:
- First, I have finally started a Twitter for my blog. It’s not specifically for the blog, but mostly for it. My twitter account will be used for all my gaming and blogging activities, not just this blog. You can find my Twitter by clicking this link.
- I have a plethora of videos saved on my computer right now just waiting to be uploaded. The problem is, I’m not sure what I want to do with them yet. I have a decent amount of short clips, so I’m thinking about doing a minitage soon. Also, I have 4 or 5 full length game play videos, and I’m contemplating whether or not I should do some commentary. So I will think about all this until the end of my vacation (August 1st). Then I will be home and can play some more.
- Lastly, the blog reached 6000 hits recently. I never thought I would have that many people view my blog, and I can’t begin to thank all of you, my readers, who have helped me get where I am. Hopefully we can keep getting more readers. Thank you all.
~C IR Y IP TI C
July 26, 2010
Here’s a little clip of a Search and Destroy round. Nothing too special, but I did kill 5 guys and got a nice reaction out of some of them. Like I said, nothing too special, just something to upload and show.
July 18, 2010
While on vacation last week I played a lot of CoD4 on my buddies xbox, and I started to wonder why I even play MW2. But then I arrived home yesterday, and I can’t seem to put MW2. So I decided to make a list and compare CoD4 vs. MW2. Here are my opinions:
Why CoD4 Got it Right:
- First off, it’s original, or rather it was the first game of it’s kind. It was the first game with perks, one of the first with attachments for weapons, and definitely the first to have weapon challenges, let alone challenges in general.
- It was the first game to have the type of level up system that it has (ie prestiges).
- It was also one of the first games to have the ability for custom classes.
- Amazing graphics for a game that came out at the time it did.
- A great Single Player campaign.
- Excellent map design and fluid game play.
- It was the first game to include kill streaks.
- It had a very balanced weapon and perk system.
Where CoD4 Failed:
- No host migration. If the host quit, the game was over.
- Poor playlist planning. Too much team killing in Hard Core modes, too much boosting in Cage Match, and too much lameness in Old School Free For All.
- Some glitches with certain maps, but in general, not a huge problem.
- Bad spawn system.
Why MW2 Got it Right:
- Upgradeable perks.
- Host Migration.
- Final Kill Cam.
- Additional Camouflage challenges.
- Hugely upgraded graphics.
- Higher customization with Title’s / Emblem’s.
- Wider variety of kill streaks.
- More attachments to unlock.
Where MW2 Failed:
- Boosting, boosting and more boosting. People boosting for 10th prestige, people doing challenge boosting, people boosting for nukes, and people doing weapon boosting. This defeats the whole excitement and challenge of the game.
- Terrible perk system. Marathon and Lightweight? One Man Army and Grenade Launchers? Commando?
- Shotguns and Machine Pistol’s as secondaries. They should both be primary weapons.
- Broken spawn system.
- No big improvement from CoD4.
So after reviewing what I’ve said, I have decided that CoD4 is a better game than MW2. It’s too bad less than 15,000 people play at one time anymore. As stated before, these are solely my opinion. If you have anything add or anything you think should be off the list, just leave a comment.