MW2 Stimulus Package Trailor

March 29, 2010

Here is the trailer for Infinity Ward’s new map pack: Stimulus Package.


March 23, 2010

Just a little update about what’s been going on and why I haven’t posted anything in over a week:

First off, I’ve been busy working full time, so that has limited the amount of time I’ve been able to play. On top of that, I prestiged not too long ago, so I don’t have all the weapons I want/need to make a class.

Also, I’ve been working on a little mini-tage type thing, so I have been dedicating my playing time to montage material type playing instead of custom classes. I don’t have a date planned for when I will release this, but I will probably be working on it for at least another week, so don’t be surprised if I don’t post a Class of the Week until next week, although I am trying to get one up tomorrow.

Thanks for the patience, and thanks for continuing to visit my blog!

Blog Reaches 200 Hits!

March 15, 2010

Today, on March 15th, this blog has officially made 200 hits. This couldn’t be done without those of you who visit this sight (especially those of you who make repeated trips). And to all of you who have visited my blog, I want to say Thank You. I couldn’t do it without you.


To Prestige or Not to Prestige

March 14, 2010

I’ve been sitting on Level 70, 2nd Prestige for quite a while now, and although I’ve had lots of fun finishing challenges for my guns, but quite frankly, it just go boring. In the previous 2 call of duty’s, I went to 10th prestige and 9th prestige (CoD4 and WaW respectively). Normally I would prestige the second I could, but in Modern Warfare 2, I have been reluctant to prestige because of the time it takes to get the weapons I like. Any who, I decided to prestige, and I recorded this rare moment and my first game as a 3rd Prestige, Level 1:

While it’s not an overly impressive game, I think it was pretty good.

So my question for you guys is: Do you think it’s worth the effort to prestige?

Class of the Week: Week #4

March 13, 2010

Name: Hardliner 2.0

Primary Weapon: UMP w/ Silencer

Secondary Weapon: PP2000 w/ Silencer

Equipment: Claymore

Special Grenade: 2x Stun Grenade

Perk 1: Sleight of Hand Pro

Perk 2: Hardline Pro

Perk 3: Sitrep

Death Streak: Pain Killer

Overview: I wasn’t overly pleased with how the previous Hardliner class turned out, so I messed around a bit with it, and came up with a different setup. Without further ado:

The UMP is, in my opinion, the best SMG. Period. It has a great rate of fire, controllable recoil, decent damage, and a quick reload time. The SMG’s in general are much weaker than their Call of Duty 4 counter parts, mainly because of the much larger maps seen in Modern Warfare 2. That being said, you can use the UMP at long distances (using Stopping Power and either the red dot sight, holographic sight, or FMJ), but this setup isn’t good for long range shooting. The UMP with a silencer is unmatched in close quarter combat, and can still manage a kill here and there at mid to long ranges (using the burst fire method), but you will get a majority of your kills in the close range category.

Now the secondary is a tough selection. I normally don’t prefer automatic pistols, but to keep the ‘hidden’ aspects of the class consistent, I figured a silenced shotgun would be useless, and a silenced hand gun would be inferior without stopping power, so I went with the best fully automatic machine pistol: the PP2000. This is no comparison to the UMP with a silencer, which can kill 2-3 enemies with a single clip, where as the PP2000 can get 1, maybe 2 if you’re lucky. The whole point of using this as your secondary is to get you that 1 or 2 kills you need to get your next kill streak. Other than when you’re out of ammo in your UMP (and haven’t had a chance to pick up a new weapon), there’s really no need to use your secondary in this class.

Perk 1: Sleight of Hand Pro. I use sleight of hand with this setup for 2 reasons. First off, because not having stopping power hinders you when you go against enemies who ARE using stopping power, then you need every advantage possible, and being able to aim down the sights quicker is really helpful. Secondly, being able to reload extra fast is extremely important when using the UMP without stopping power.

Perk 2: Hardline Pro. Once again, it’s the whole point of this class. Using Hardline makes getting kill streaks easier. So if you want to go for nukes, or even just AC130’s/Chopper Gunners, you can run Predator Missile / Harrier / AC130, or Harrier / AC130 / Nuke (for all you nuke lovers). Going with the 5/7/11 setup means you get your Predator Missile in 4 kills, which is extremely easy. That being said, I would wait at least until you get your Harrier before you call in your Predator Missile. If you do this, then you are already at least at 6 kills, and your harrier will get anywhere from 1-4, and sometimes more, which could automatically bring you your AC130, but if it doesn’t, then you have your Predator Missile to get that last kill needed.

Perk 3: Sitrep. I don’t have Sitrep Pro yet, which is why I did not put that. Also, I never really used this perk much until recently, and then I fell in love with it. Because this class is a big flanking style class, being able to see where the enemy has placed their claymores or C4 can really help not only avoid being killed by it, but also help detect where the enemy is hiding. Also, although I have yet to access this ability, but the Pro upgrade makes your enemies foot steps louder, which I guess is a good thing… Not that it matters when you can hear your own foot steps (unless you can actually hear people using Ninja, which would be amazing).

How to Play: Try to avoid the middle of the map. This is a better flanking class. If you do decide to run through the middle, try to use buildings and/or as much cover as possible. Look for random red things (aka enemy explosives); this alerts you to where the enemy is located. Don’t give away your position by blowing their claymores or C4 up though.. They will be more complacent if you sneak past their feeble defense and attack them by surprise.

Suggested Game Modes: TDM, Headquarters, Domination, CTF, Demolition, Sabotage.



  • Good for getting quick kill streaks
  • Good short range, flanking class
  • Strong even without stopping power


  • Poor performance in open, long range areas
  • High ammo usage, with no ability to get more

If you have any questions, comments or suggestions, feel free to leave a comment. Thank You.

Pavelow Kill Streak Glitch

March 7, 2010

Over the past few days, I’ve heard a lot of talk about the Pavelow and whether it’s glitched or not. Many people are saying that when you use a Pavelow, the kills it gets don’t count towards your total kill streak if you have already died, but DO count if you are still deathless (word?). While I hadn’t seen proof proving this, I thought I would give it a shot myself, so I made a quick setup, and used the killstreaks 9/11/15 (Pavelow/AC130/EMP). Here’s my short video:

(NOTE: I scipped the first couple minutes until I died because it was slow and boring).

As you can see in the video, I get my Pavelow after 9 kills, and immediately call it in. As soon as it gets in, it gets a kill, increasing my kill streak to 10, but then soon after gets shot down. So all I should need is 1 more kill to get my AC130, and I do get that kill, but with no AC130. So this proves that the Pavelow kill streak IS in fact glitched, and doesn’t increase your kill streak if you have already died once or more that game.

Class of the Week: Week #3

March 7, 2010

Name: Hardliner

Primary Weapon: M16 w/ Silencer

Secondary Weapon: Thumper

Equipment: Claymore

Special Grenade: 2x Stun Grenade

Perk 1: Scavenger Pro

Perk 2: Hardline Pro

Perk 3: Ninja Pro

Death Streak: Pain Killer

Overview: I’m going to jump straight into my overview (as in no introduction.. heh).

The M16 wasn’t necessarily my first choice for my primary, but I didn’t really feel like using the Tar-21 or Scar-H, and the M16 is one the the better long range weapons without stopping power because of it’s 3 round burst versus the fully automatic seen in the rest of the Assault Rifles (excluding the Famas). That being said, the M16 can still kill in 1 burst without the aid from stopping power, which is critical when going against enemies who do use stopping power. The only problem is, is the silencer reduces the range on which the M16 can do it’s max damage. Most people think the silencers reduce the damage, but they don’t, they reduce the range at which you can dish out your max damage, which gives the appearance as though it reduces the damage. Any who, the reason I chose the silencer over any other attachment is simply for the fact that it keeps you off the radar when you shoot. I almost always prefer the Red Dot Sight over any other attachment, but the silencer is my second favorite, especially on the M16, which has very good iron sights.

Next is the Thumper. The whole point of having the Thumper is to essentially have the Grenade Launcher without using Bling on the M16. The main difference between the Thumper and the Grenade Launchers is that you have to look down the sight before you fire with the Thumper, opposed to simply firing the Grenade Launcher. This is a minor handicap that will sometimes get you into trouble when fighting in close quarters (which is NOT advised with this class). On the flip side, the Thumper gives you the capability to take down enemies at any range when you can’t hit them with your M16. This is extremely useful in objective based games, such as CTF, Demolition, or Domination.

Perk 1: Scavenger Pro. I first created this class using Sleight of Hand Pro to be able to reload quicker. I soon realized that this class was not meant to be in close quarter combat, and the need to reload fast wasn’t really a need at all. Plus, having a minimal ammo supply and only 2 rounds for the Thumper really limited the possibilities of getting high kill streaks. That is why I changed to Scavenger Pro, which not only lets you resupply whenever you travel over a blue bag from a dead body, but also gives you 2 extra magazines of ammo for your primary weapon, thanks to the Pro upgrade. Now you don’t have to really worry about picking up someone else’s weapon laying on the ground, and you can be more self sufficient. This is helpful simply because you don’t have to worry about searching for a new weapon, and instead you can pay attention to what’s in front of you.

Perk 2: Hardline Pro. This is the meat and potatoes of this class. Hardline allows you to achieve your kill streaks 1 kill prior to when you normally would receive it. So if you’re going for a Harrier, you will only need 6 kills rather than 7. While this isn’t that big of a difference maker, just think about ALL the times you’ve been 1 kill away from any kill streak, and then you died. It’s a pretty bad feeling, trust me. This allows you to run virtually any kill streak setup, and still be able to achieve all of them on a regular basis (unless you’re running 11/15/25 or something). The Pro upgrade isn’t anything spectacular to talk about; it simply allows you to achieve your death streaks 1 death sooner than you normally would… awesome!

Perk 3: Ninja Pro. Kill cams with Heartbeat Sensors = Broken Controllers. Enough said.

How to Play: This is a new section of my Class of the Week that I added to kind of let you know how I play with this class. I know everybody has a different play style, but this is what I found works best with this class:

Try and stick back a little from the front lines of the battles. You’re going to lose 80% of the up close and personal fire fights you get into, so try to avoid those as much as possible. Flanking along the edges of the map is a good strategy with this class. Don’t be afraid to let loose on your Thumper rounds; most people, if damaged by these will try and hide, which will either give you time to load another round and fire again, or to flank and kill them from a different angle, or even to run away yourself. Try to avoid chasing after injured enemies; it’s easy for them to turn around a corner and prepare an ambush for your arrival. Lastly, use the Claymores to your advantage; place them in high traffic areas to pick up another kill or two.

Suggested Game Modes: Domination, Demolition, CFT, TDM.



  • Good for getting quick kill streaks
  • Good mid-long range class
  • Strong even without stopping power


  • Poor performance in close quarter combat
  • Weak against multiple enemies

If you have any questions, comments or suggestions, feel free to leave a comment. Thank You.